Imaginary Games

Imaginary Games

Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.

Imaginary Games

Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.

Paperback £15.99 || $26.95

Nov 25, 2011
978-1-84694-941-8

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e-book £11.99 || $18.99

Nov 11, 2011
978-1-84694-942-5

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Chris Bateman
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Aesthetics, Games

Synopsis


Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Waltons make-believe theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a childs game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings. In this view there can be no question that videogames - in fact, all games - are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Waltons theory to videogames, board games, collectible card games such as Pokémon and Magic: the Gathering, and role-playing games like Dungeons & Dragons. The book explores the diverse fictional worlds that influence the modern world, the ethics of games, and the curious role imagination plays in everything from religion to science and mathematics.

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